Greyhawk Sakatha Rising!
Tuesday, September 5, 2023
FOLLOWERS & HIRELINGS – Part 1
Sunday, November 28, 2021
Voguan The First Drider
The Hool Marsh Wars
Lizard King Sakatha's Malevolent Return
Player & Character Ethos of the world of Greyhawk
Synopsis: The Meta Background & Machinations of this Campaign
The World is called Oerth. (A Grim Dark Fantasy Low Magic Setting)
The Evil Kingdom is called The Horned Society, Bandit Kingdoms, Land of Iuz, the Tyrant is °Iuz, disguised as *Ruzadar who has enormous political power & influence all over Oerth (think of him as *Palpatine / Emperor as one)
The Rebels are called “Javari” Lead by Rexll Zimzimdar (Javari is a new modern belief, and a way of life) The Evil Empires is stretching out their armies thin to the breaking point, in frenetic search of all Javari at all costs, giving the rebel alliance forces a slight advantage in some places throughout Oerth.
Presently there is a frictional cold war going on but the extremist rebel leaders Arkanuti (f) & Petrof (m) (think of Arvizu and Pedrera star wars) are growing impatient with politics, some of the rebellion leaders need heroes to set the wheels in motion to ignite a massive military rebellious chain reaction!
The World of Greyhawk
Before Iuz, In the Lands of Greyhawk years ago, a Cosmic Shower of Eldritch Crystals the color of Amaranthine (a new color indescribable but can only be seen by spellcasters, some monsters or if infected by the cosmic eldritch magic, Amaranthine is similar to magic that spellcasters already use just in a physical form but can be combined to enhance regular magic) destroyed the Republic of Blackmoor in a cataclysmic event which changed the political and geological landscape of Greyhawk as a world forever, know as the "Shattering". Within the power vacuum gave rise to Iggwilv (Tasha and the company of seven) her son The Tyrant Iuz and half-sister Drelnza. (Iuz was once a normal good wizard, the cosmic eldritch magic changed him. Iuz became so zealously obsessed at peace he succumbed instead to tyranny. It took decades but Iuz eventually died of over exposure to Amaranthine it turned him into a Lich, but still thrives for peace through force. No one has seen him in his true lich form. Iuz using polymorph to hide and seem to “die”)The Lands torn by years of conflict and war have now found an unsteady stagnation and decline, a cold war is brewing, among many Kingdoms.
The Powerful Empire of Iuz still hopes to build a peaceful government through a totalitarian order for the future of Oerth.
Presently, 180 of years later the Totalitarian Empire of Iuz "law and order by force” has ruled most of the world of Oerth from its seat of power in the kingdom of Greyhawk. Greyhawk was once the capital of Blackmoor “The Free Republic” a free society but now has a brutal genocidal history because of Iuz’s zealots. The Dwarves, Elves and other demi-humans still have their own kingdoms broken, schematized more the size of Fiefdoms, presently arranged to pay tribute & trade bitterly with the Iuz Empire, there is no question who holds the ultimate power in these lands, whilst loyalists waver. Yet while the Crown of the Iuz Empire has a far reach, there are still some pockets not yet firmly in its control. You reside in such a place the Downs of Thornwood a part of a secret yet strong rebellious alliance within the fiefdom of Zimzimdar a human king of Veluna. The Evil Iuz influence permeates among the weak-minded hiding spying colluding everywhere even in places secretive that anticipate Iuz’s intrusions. Always beware of Iuz’s henchmen promising of treasures, titles and power, you will never hear the direct bribe from Iuz, but you’ll know the corrupt intentions of such offers. Ordinary folk be they commoner or king quaver knowing to meddle with Iuz’s supernatural power, is to invite disaster into their lives. You know heroic action is the answer to superstition and fear. Adventurers are among the few who are bold enough to seek out wickedness and confront the evils of the age. Though each with their own ambitious goals, some may be contrary only for revenge others for altruism or recognition and power, it’s also because anyone with a lick of self-preservation or freedom would subject themselves to do the same. It’s not enough to just standup to local problems, going beyond the boundaries of one’s locale must be done with trepidation and is seldom warranted. Their own backyards are dangerous enough. How much riskier is the wilderness beyond? Even people who are rational or enlightened, or those such as merchants, sellswords, diplomats and troubadours whose livelihood requires travel, weigh such risks. Roads are usually no more than cart paths with Highway bandits abound, so too are the desperate and the disease-ridden. For now, take every precaution against running afoul of every local tyrant and their lackeys picking the right battles not only keep you alive but fresh with coin. Monsters, haunts and mystical glamour can devour, entrap and confound even the wariest of travelers. Against these there is no defense for even though a legendary talisman might offer protection against one, but not all, predators, while monster hunting in Greyhawk make sure to read up on the lore, acquire the proper equipment to deal with powerful monsters. Many of the ruins and abandoned strongholds of the world are not “secret places” adults played there when they were children, so locals are well aware there is a crumbling fortress a league away but now Iuz’s influence is mostly in those places. They can tell you that such-and-such a place is a meeting grounds for a questionable secretive council, and which of their neighbors are adherents but don’t have the spirit or spine to confront them. Who’s out there? The villains, crime lords and kingpins are part of this backdrop. In common parlance, bad men hold the levers of power and must be brought to heel. As grizzled town watch Malone tells the Treasury officer Eliot Ness “The Untouchables”: “Mr. Ness, everybody knows where the contraband is. The problem isn’t finding it, the problem is who wants to cross Iuz.” That’s why the world needs rebellious glory-seeking adventurers. They, alone, dare to deal with such evil-doers. Just as the abandoned strongholds & dungeons of the locale, the brigands, black-hearted wizards and evil warriors in the vicinity can be pointed out. Everyone knows where they collude from, it’s a matter of daring to go there and confront them.
Viscounty of Nume Eor, Keoland
Today 606 CY governed by Viscount John Brunis, Fifth Count of Nume Eor This region, located southwest of the Dreadwood between the river Javan and the Hool Marshes, has changed hands frequently over the last three centuries, being at times part of the Kingdom of Keoland and at times part of the Yeomanry League. It served primarily as hinterlands to both nations, until a treaty in 461 CY established the Yeoman border officially at the eastern banks of the Javan. Responsibility for the territory has fallen to the Keoish ever since, who largely ignored the region for the last century and have only recently eyed it with renewed interest. Once a far-flung dependency of the kingdom known as the County of Nume Eor, it was generally disregarded, as was the province of Salinmoor in the east. This was due to the isolation of these lands south of the Dreadwood following losses further south by House Rhola in the last century to the nascent Sea Princes. A new line of Neheli kings in Niole Dra chose a more isolationist course, and this introversion left these provinces virtually independent. The county eventually fell to the raiders of Aulicus (black dragon), in the Hool Marshes, with coordinated incursions by Sakatha’s brutal Lizardmen from the swamp finally capitulating the leaders of the small populace into a heavy hand treaty favoring Aulicus, Sakatha and the Lizardmen. The province stood unfortified and lawless for years afterward, being trampled by brigands and Yeoman alike. The during the Greyhawk Wars, Sakatha was dealt a fatal blow by then Prince Zotti. Aulicus slipped through the Hool Marshes not before laying waste to many waves of arms men, finally able turn the attention of the Throne of the Lion back to the southern border of Keoland and the pirate infested Saltmarshes. In Patchwall of 587 CY, King Zotti reclaimed these lands formally by force of arms and granted the province to a cousin Zimzimdar in the House of Zizhal. Zimzimdar appointed the new Viscount, John Brunis, the fifth Viscount of Nume Eor, having the Royal Lion Keoish backing needed to reestablish the realm as a full member of the Court and Kingdom of Keoland. This includes a contingent of men-at-arms finally strong enough to repel most of the denizens of the Hool marshes. Regular trade has been reestablished with the Yeomanry from the newly sired town of Kimberton (pop. 980) on the Javan River, and relations have greatly improved. However, incursions across the river from the Little Hills and into the Dreadwood remain common, as the bulk of the new settlement is going on in the southwest and the local Yeoman in the north are reluctant to give up the practice. After two hundred years a rising Lizardmen rebellion from the Hool Marshes has all but ruined the town of Wycombe forcing Viscount John Brunis to announce that a small bounty will be paid for every Lizardman skull redeemed in Wycombe. So the grisly proclamation has attracted a number of bounty hunters, Freeswords and Adventuring Guilds to the region.
In 606 CY, a band of heroes from the Barony of Goldenridge answered the call from the Count as the increase in banditry began to threaten all trade passing through the region, particularly along the trails leading east towards Salinmoor. It was soon discovered that the banditry was being directed from the old forts along the southern border, within the fringes of the Hool Marshes, wherein an old evil was rising from the past. Sakatha, the dreaded Lizard King who had sworn vengeance upon the House of Nume Eor and the lands abroad for their past transgressions, was building an army of bandits and Lizardmen with intentions to reclaim the lands north of the swamp conquering Keoland starting with Viscount John Brunis and all of his kinsmen.
The Campaign Begins Here!
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FOLLOWERS & HIRELINGS – Part 1
Rules Design Concept Followers & Hirelings is a rules expansion on the hirelings rules found in the 1977 AD&D game. Followers ...
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Lizard King Sakatha's Malevolent Return Player & Character Ethos of the world of Greyhawk Synopsis: The Meta Background & Machin...
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Rules Design Concept Followers & Hirelings is a rules expansion on the hirelings rules found in the 1977 AD&D game. Followers ...
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The First Drider Deep in the Caves of Chaos lies a Shunned and Forgotten Elven King who risked his soul to fight against their o...